The Beginning

Neflaria is an online text based multiplayer RPG. Neflaria works best on a 1024x768 or higher resolution with IE 4.0+ or Netscape 6.0+.

You start by creating your character. You give yourself a name, select race and gender. Before you make a decision about what race you would like to be here is some info about the starting races.

Human Humans are average at everything. They start with some very basic knowledge in all skills, and can master every skill to a high level, however, they won't be the best in any profession
Elf Elves are frailer and a bit weaker than humans. However, they are very wise, and excel in any magic. Elves can master any type of magic to the maximum, and prefer to fight with either swords or staves.
Dark Elf A tribe of elves that worships the Dark Gods. They were forced to live in the north, and that increased their strength. Being mad about power, they lost some of the elven wisdom, however still being more intelligent than a human. Dark elves are masters of the blades, being very quick and intelligent.
Dwarf Dwarves live in mountains, often underground. They are very tough, and are hard to kill. Dwarven skill with mining and metals is well known, and they have an advanced knowledge of axes, being capable of mastering this weapon to the highest limit. Dwarves aren't good at magic, however their knowledge of heat gives them some resistance to fire.
Giant Giants are huge humanoids, living in the forests or plains. Their strength is outmatched, while their wits leave to be desired. Giants have very limited magical talents, and they can only master mace type weapons to a high level.
Troll Trolls are a tribal race. They have very high regeneration rate, which enables them to have the most vitality amongst the races of Neflaria. Trolls have great strength, too. Trolls are afraid of fire, but can master some air based magic. They can use all weapons efficiently, but don't like axes much.
Goblin Goblins are small and quick. While having low life, they can be both good swordsmen and sorcerers. Goblins are shunned by most races, as they are very greedy and not trustworthy. They don't have great strength, so mace type weapons and heavy armor isn't very efficient for them.
Angel Believed to be the messengers of the Gods, there has recently been a sighting of Angels staring a settlement in Neflaria. While this is rumored to be a sign of some great battle approaching, the Angels are usually peaceful. Angels have intelligence beyond the human understanding, and their celestial bodies can withstand some heavy damage. While angels know all the skills by a fair amount, they won't master any weapon beyond mediocrity, as they dislike close combat. They can master air magic to any extent.
Gargoyle With the opening of the Demon Gate, people started gathering up there in huge numbers trying to vanquish these creatures of evil. One of the more intelligent demon races decided to start a permanent settlement in the Outworld. Known as Gargoyles, these creatures are both powerful mages, preferring the power of cold and air, and decent swordsmen.

Once you have created your char and have logged in for the first time, you will notice on the top left hand side is known as "You character window" which shows your stats, level, gold on hand, gold in the bank, free experience, and your experience to level as well as your alignment and 2 other green links, Items and Zone map.

The stats in the game consists of Strength (STR), Dexterity (DEX), Intelligence (NTL), Wisdom (WIS), and Vitality (VIT).

Strength (STR)- Determines the amount of damage you do with melee weapons. It is also a requirement for melee weapons, as well as Shields.
Dexterity (DEX)- Determines your chance to hit enemies with melee weapons, as well as your chance to evade (miss) melee attacks. This is NOT needed if you are a mage.
Intelligence (NTL)- Determines the amount of damage you can cast for with spells. It is also a requirement for spells.
Wisdom (WIS)- Determines your chance to cast a spell effectively, and your ability to deflect enemy spells. This is NOT needed if you are a fighter.
Vitality (VIT)- Determines your maximum number of hitpoints you can withstand. It is also a requirement for armour.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License